Potion of Healing
Potion
Drink as an action to regain 2d4+2 HP.
Potion of Greater Healing
Potion
Drink as an action to regain 4d4+4 HP.
Potion of Superior Healing
Potion
Drink as an action to regain 8d4+8 HP.
Cloak of Protection
Wondrous
+1 bonus to AC and saving throws.
Ring of Protection
Ring
+1 bonus to AC and saving throws. Stacks with the cloak.
Belt of Hill Giant Strength
Wondrous
Your Strength score becomes 21.
Amulet of Health
Wondrous
Your Constitution score becomes 19.
Boots of Elvenkind
Wondrous
Your steps make no sound: +5 to the stealth-approach check.
Scroll of Magic Missile
Scroll
Read as an action: three darts of force strike unerringly. Consumed.
Scroll of Cure Wounds
Scroll
Read as an action: mend a wounded ally's flesh. Consumed.
Scroll of Fireball
Scroll
Read as an action: a roaring blast of flame engulfs a point. Consumed.
Scroll of Lightning Bolt
Scroll
Read as an action: a stroke of lightning arcs through your foes. Consumed.
Basic Poison
Poison
Bonus action: coat your weapon. Hits force a DC 10 Con save or +1d4 poison. 3 strikes.
Serpent Venom
Poison
Bonus action: coat your weapon. Hits force a DC 11 Con save or +3d6 poison. 3 strikes.
Wyvern Poison
Poison
Bonus action: coat your weapon. Hits force a DC 13 Con save or +7d6 poison. 2 strikes.
Poison of Paralysis
Poison
Bonus action: coat your weapon. Hits force a DC 13 Con save or the victim is paralyzed. 2 strikes.
Bag of Holding
Wondrous
This bag weighs 15 lb no matter what goes in — and swallows 250 lb of it. Carry the delve home.
Gauntlets of Ogre Power
Wondrous
Your Strength becomes 19 while worn, if it isn't already higher.
Cloak of Displacement
Wondrous
The cloak blurs your outline — attackers find you harder to strike (+2 AC).
Ring of Evasion
Ring
A steadying band: +1 to all your saving throws.
Mantle of the Sentinel
Wondrous
A warden's mantle: +1 AC and +2 to all saving throws.
Belt of Fire Giant Strength
Wondrous
Your Strength becomes 25 while worn, if it isn't already higher.
Potion of Supreme Healing
Potion
Drink as an action to regain 10d4+20 HP.
Aegis of the Warden
Wondrous
A legendary ward: +2 AC, +3 to all saves, and a critical hit against you becomes an ordinary strike.
Ring of the Ancients
Ring
An elder band humming with old magic: +3 to all your saving throws.
Belt of Storm Giant Strength
Wondrous
Your Strength becomes 29 while worn, if it isn't already higher.
Bracers of Archery
Wondrous
Supple leather bracers tooled with flight-feathers: +2 damage on every ranged weapon hit.
Ring of Fire Resistance
Ring
A band of ruby-flecked gold, cool to the touch: you take half damage from fire.
Ring of Cold Resistance
Ring
A band of pale silver that never chills: you take half damage from cold.
Ring of Lightning Resistance
Ring
A copper band that hums before storms: you take half damage from lightning.
Goggles of Night
Wondrous
Dark crystal lenses that drink the gloom: darkness — even magical — costs your attacks nothing.
Boots of Speed
Wondrous
Click the heels and the road shortens: +10 ft walking speed.
Wand of the War Mage +1
Wondrous
A battle-scarred wand that steadies the casting hand: +1 to spell attack rolls.
Rod of the Pact Keeper +1
Wondrous
A rod carved with a patron's sigils: +1 to spell attack rolls and spell save DCs.
Wand of the War Mage +2
Wondrous
A war-wand wrapped in scorched silver wire: +2 to spell attack rolls.
Rod of the Pact Keeper +2
Wondrous
A rod whose sigils glow when spoken to: +2 to spell attack rolls and spell save DCs.
Stone of Good Luck
Wondrous
A polished agate warm in the pocket: +1 to ability checks and saving throws.
Ring of Free Action
Ring
A ring of interlocking links that never bind: you can't be slowed, grappled, or paralyzed.
Lucky Coin
Wondrous
A worn copper that always lands face-up: quest payouts run 5% richer while it rides in your pocket.
Traveler's Compass
Wondrous
The needle points to shortcuts no map shows: any road of two days or more takes a day fewer.
Ring of Focus
Ring
A plain iron band that stills the mind: +1 on saves to hold concentration.
Ember Crystal
Wondrous
A shard that never cools: your fire spells burn +1 hotter.
Hunter's Feather
Wondrous
A hawk's pinion worn at the collar: +1 to initiative — the hunter moves first.
Leather Charm
Wondrous
A knotted strip blessed by a hedge-witch: the first blow to find you each battle lands 2 softer.
Rough Garnet
Valuable
A rough red stone. Worth a little coin to the right buyer.
Polished Malachite
Valuable
A banded green gem, smooth to the thumb. Sells for a fair few coins.
Silver Locket
Valuable
A tarnished silver locket, someone's keepsake once. Worth its weight in silver now.
Amethyst
Valuable
A violet crystal that catches the torchlight. A jeweller would pay for it.
Black Pearl
Valuable
A dark, flawless pearl. Small, weightless, and quietly valuable.
Jewelled Circlet
Valuable
A gold circlet set with small stones. Loot fit for a warband's chief.
Emerald
Valuable
A deep green gem, cut clean. A trader's eyes will light up.
Diamond
Valuable
A brilliant white stone, hard as truth. The richest trinket a delve is likely to hide.
Tattered Dungeon Map
Valuable
A soot-stained plan of this floor. Unfurls to lift the fog of the unknown.