Encounter builder
Battle settings
Enemy XP budget
405
Gear gold / char
190 gp
Encounter
Game Master
Party roster3 of 4 slots filled
SLOT 1
Abilities
Points 0/27Buy base scores (8–15) within the 27-point budget; feat levels add ASI points on top, capped at 20.
str
17
dex
15
con
14
int
10
wis
10
cha
8
Feats & fighting style
Features & Proficiencies
Fighter features · L3
✨ Weapon Mastery — Every weapon has a mastery property in trained hands — Vex opens foes to your next strike, Sap staggers theirs, Topple fells, Slow drags, Cleave carries through, Nick flicks twice, Graze wounds even on a miss, Push drives them back
✨ Fighting Style: Defense — +1 AC
✨ Tough — Your maximum hit points increase by 2 per character level.
✨ Second Wind — Bonus action: heal 1d10 + 3 (2 uses, 3 from level 4; short rest restores one). From level 5 the surge also shifts you half speed without provoking
✨ Action Surge — One EXTRA action this turn (once per battle; a short rest recharges it)
✨ Tactical Mind — A failed Investigate/assess/search check burns a Second Wind use for +1d10
Human traits
🧬 Resourceful — Heroic Inspiration: reroll one d20 — attack or save — once per battle
🧬 Skillful — Proficient in one additional skill
Armor & shields
light armormedium armorheavy armorshields
Weapons
simplemartial
Saving throws
STRCON
Skills
athleticsperceptionintimidation (soldier)
Loadout
Gear budget15 gp gp spent · 175 gp gp left
Weapons
Magic items
Arena layout, trap placement, and the enemy pack are rolled fresh every battle.