Enchantment
A humanoid must save (WIS) or be CHARMED — it cannot attack or target the caster with harmful effects. Elves and half-elves (Fey Ancestry) save at advantage. Lasts 1 minute.
| Level | 1 |
| Cast time | Action |
| Range | 30 ft |
| Save | WIS |
| Effect | Charmed |
| Duration | 10 rounds |
Example