Slot 2
A rolling ball of fire fills a cell: whoever it rolls onto — or lingers beside it — burns for 2d6 fire (+1d6 per higher slot). Each turn a BONUS action shoves it up to 30 ft. Concentration.
| Level | 2 |
| Cast time | Action |
| Range | 60 ft |
| Save | DEX (½ on save) |
| Damage | 2d6 fire |
| Concentration | Yes |
| Duration | 10 rounds |
Example