Spells

Hold Monster

Enchantment

Any creature must save (WIS) or be PARALYZED — no actions, attackers have advantage. Repeats the save at the end of each of its turns. Concentration, 1 minute.

Level5
Cast timeAction
Range90 ft
SaveWIS
EffectHeld
ConcentrationYes
Duration10 rounds
Sorcerer
Warlock
Wizard

Example