Enchantment
A humanoid must save (WIS) or be PARALYZED — no actions, attackers have advantage. Repeats the save at the end of each of its turns. Concentration, 1 minute.
| Level | 2 |
| Cast time | Action |
| Range | 60 ft |
| Save | WIS |
| Effect | Held |
| Concentration | Yes |
| Duration | 10 rounds |
Example