Slot 4
Hail hammers a 20-ft cube: 2d8 bludgeoning + 4d6 cold, DEX save for half. The battered ground becomes difficult terrain until the end of your next turn.
| Level | 4 |
| Cast time | Action |
| Range | 300 ft |
| Save | DEX (½ on save) |
| Damage | 2d8 bludgeoning + 4d6 cold |
| Area | 20 ft cube |
Example