Hill
difficult terrain; rises 5ft per ring — high ground gives advantage, and a taller hill blocks sight unless you stand above it
Forest
blocks movement and line of sight — no shooting through the canopy
Rocks
impassable; half cover behind them; formations rise 10ft per ring
Mountain
a rock core above 30ft (snow-capped) — walls off sight completely unless you stand even higher
Water
difficult terrain (wade at half speed); swimmers cross freely; bridges span it
Swamp
boggy difficult terrain — half speed through the mud
Road
clear, fast ground — full speed
Pit
a sunken hole — difficult terrain to clamber through
Wall
impassable and blocks sight
Door
openable when adjacent; some are locked (break them), trapped, or SECRET — hidden in the wall until a Survival sweep finds them
Barrel / crate
blocks movement; grants half cover (+2 AC) behind it
Trap
hidden until it springs — a Survival sweep (bonus action) reveals traps within 15ft
Chest
loot — open it when adjacent and pick one of three treasures