Luck
Reroll natural 1s on any d20 test — attacks and saves (must use the new roll)
Brave
Cannot be shaken — taunts and terror slide right off
Halfling Nimbleness
May move through any creature's space
Naturally Stealthy
+2 to the party's stealth-approach check
Relentless Endurance
Dropped to 0 HP → stay up at 1 HP instead (once per battle)
Resourceful
Heroic Inspiration: reroll one d20 — attack or save — once per battle
Skillful
Proficient in one additional skill
Keen Senses
+2 on Investigate and trap-search checks
Trance
Elves don't sleep — they meditate
Fey Ancestry
Advantage on saves against being charmed; magic can't put you to sleep
Fleet of Foot
Base walking speed 35 ft — quicker across the field
Mask of the Wild
+2 to the party's stealth-approach check (hide in nature)
Dwarven Resilience
Resistance to poison damage and advantage on saves against poison
Dwarven Toughness
+1 hit point per level
Stonecunning
Advantage on trap-search and Investigate checks — stone remembers
Gnomish Cunning
Advantage on Intelligence, Wisdom, and Charisma saving throws
Powerful Build
Counts as one size larger for carrying — double capacity
Fire's Burn
Your hits erupt for +1d10 fire (proficiency-bonus uses per battle)
Frost's Chill
Your hits bite for +1d6 cold and SLOW the target (proficiency-bonus uses per battle)
Hill's Tumble
Your hits knock Large-or-smaller foes PRONE (proficiency-bonus uses per battle)
Stone's Endurance
Shrug 1d12 + CON off incoming blows (proficiency-bonus uses per battle)
Healing Hands
Your First Aid needs no kit: a healing touch restores proficiency × d4 HP (once per battle)
Heavenly Wings
Celestial Revelation: spectral wings — you FLY for the rest of the battle
Inner Radiance
Celestial Revelation: once a turn your hits burn for +proficiency radiant
Necrotic Shroud
Celestial Revelation: foes within 10ft quail (save or shaken); your hits rot for +proficiency necrotic
Otherworldly Presence
Knows Thaumaturgy — a booming voice that shakes (and disarms) the weak-willed
Infernal Legacy
Once per battle, answer a foe that damages you with Hellish Rebuke (2d10 fire, DEX save for half)