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Racial Traits

Luck

Reroll natural 1s on any d20 test — attacks and saves (must use the new roll)

Brave

Cannot be shaken — taunts and terror slide right off

Halfling Nimbleness

May move through any creature's space

Naturally Stealthy

+2 to the party's stealth-approach check

Relentless Endurance

Dropped to 0 HP → stay up at 1 HP instead (once per battle)

Resourceful

Heroic Inspiration: reroll one d20 — attack or save — once per battle

Skillful

Proficient in one additional skill

Keen Senses

+2 on Investigate and trap-search checks

Trance

Elves don't sleep — they meditate

Fey Ancestry

Advantage on saves against being charmed; magic can't put you to sleep

Fleet of Foot

Base walking speed 35 ft — quicker across the field

Mask of the Wild

+2 to the party's stealth-approach check (hide in nature)

Dwarven Resilience

Resistance to poison damage and advantage on saves against poison

Dwarven Toughness

+1 hit point per level

Stonecunning

Advantage on trap-search and Investigate checks — stone remembers

Gnomish Cunning

Advantage on Intelligence, Wisdom, and Charisma saving throws

Powerful Build

Counts as one size larger for carrying — double capacity

Fire's Burn

Your hits erupt for +1d10 fire (proficiency-bonus uses per battle)

Frost's Chill

Your hits bite for +1d6 cold and SLOW the target (proficiency-bonus uses per battle)

Hill's Tumble

Your hits knock Large-or-smaller foes PRONE (proficiency-bonus uses per battle)

Stone's Endurance

Shrug 1d12 + CON off incoming blows (proficiency-bonus uses per battle)

Healing Hands

Your First Aid needs no kit: a healing touch restores proficiency × d4 HP (once per battle)

Heavenly Wings

Celestial Revelation: spectral wings — you FLY for the rest of the battle

Inner Radiance

Celestial Revelation: once a turn your hits burn for +proficiency radiant

Necrotic Shroud

Celestial Revelation: foes within 10ft quail (save or shaken); your hits rot for +proficiency necrotic

Otherworldly Presence

Knows Thaumaturgy — a booming voice that shakes (and disarms) the weak-willed

Infernal Legacy

Once per battle, answer a foe that damages you with Hellish Rebuke (2d10 fire, DEX save for half)